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Each factory has higher build power and hence spending potential than an individual engineer.
#ISSUE GROUP ASSIST SUPREME COMMANDER 2 REVAMP MOD FULL#
If the player's storages are full (particularly mass) and all factories and engineers are busy producing, then the player will need to produce more production objects (of either type) to spend their incoming resources and avoid waste, increasing the player's build power in the process.įactories (and Quantum Gateways) are a stable source of build power and resource expenditure by building units. There are two main types of objects which can do construction/production and hence two ways to increase one's build power - engineers and factories. It is rather the value found in the blueprints (game files).Ĭonstruction units multiply this "time" by their build rate factor, and the result becomes the in-game time required to build something.īuild power refers to the sum of the build rate of all production units (engineers and factories) and thus the player's ability to spend resources. This specific time value is not the absolute amount of in-game time needed to build a structure or unit. Time will frequently appear in tables and infoboxes as one of the resources required to build something, as part of its "build cost". These include ACUs, engineering stations, carriers and mobile factories, and many types of missile launchers. Typical units with build rate include engineers and factories, although certain other units come equipped with engineering suites which are capable of performing build functions. Build rate also determines the speed of reclaiming, capturing and repairing.Īs an example, a unit with a build rate of 30, such as an ACU equipped with a T2 engineering suite, would construct a factory six times faster than a T1 Engineer, which possess a build rate of 5, but would also drain resouces six times faster. Managing the balance between build power and resource drain is the key to prevent one's economy from stalling or generating waste. Faster construction also means faster spending of resources, so higher build rate increases the amount of mass and energy spent per second. Higher values mean faster construction, thus build rate is inversely proportional to the time required to complete that project. Several types of UEF building units finishing the construction of a Mavor.īuild rate is the attribute which determines how quickly a unit or structure can finish a construction project assigned to it.